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About:

Dead Road was developed as a student project with the goal to create a new genre of game to match the specifications of a client brief. The intention was to merge two genres - racing and horror, to create a new product. The player is tasked with making it through the forest 

Design & Development:

Dead Road was an undertaking in learning Unreal Engine 5.

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The project was my first real attempt at technical design skills.

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What I Learnt:

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