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Design & Development

The process started when I reached out to Gold Mountain Games with interest on working with the company on developing the game. 

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After an initial meeting I was asked to come on board and develop the weapons systems, vehicles, vehicle rules and cybertech. The process took 4 months, starting with me being given the draft of the current rules and mechanics.

 

I learnt the mechanics, and took an approach of building off the already-designed systems instead of introducing new rules for the weaponry and combat.

 

I was given free reign on vehicles and came up with a number of special rules for them including chase mechanics and roleplay relevant narrative encounters.

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What I Learnt:

  • This was my first time working with a team internationally. Communication and deadlines were pivotal in making sure the project vision was realized.

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About:

The Sprawl is a world where power isn't measured by money, but by the ability to control the digital frontier. Players assume the roles of skilled infiltrators, maneuvering through the chaotic urban landscape and hacking into the networks of powerful corporations, confronting AI guardians, and breaking through encrypted barriers to uncover buried truths.

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As mercenaries, rebels, or everyday citizens, players must enhance their cybernetic abilities, engage in intense digital battles, and navigate a volatile environment where secrets are worth more than gold.

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